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Character Generation System
These files are easy 'character generation sheets' that you can use to build your character and send to the GMs. It's not necessary, and we'll accept character sheets in just about any format (back of a napkin might not be good), but these are what we've been using for new players.
The process of creating a character for Shalazar: Age of Wonders takes four steps:
The first and most important step in creating your character is to come up with a concept, the idea around which your character will be based. Such concepts include things like 'a powerful wizard', 'an artist and courtier'', 'a dashing duelist', or 'an innocent man wrongly cast out of his family for necromancy'. The background on the website should hopefully provide many ideas. There are some concepts however, which are not acceptable:
There are also some concepts that we would suggest you avoid. These are listed in the player contract, but include:
Your characters background is an expansion of their concept. It should provide the GM team with ideas about what your character wants, and with a bit of history to help weave your characters story into the tapestry of the world of Shalazar. It is not neccesary to provide much in the way of written background, but it will help the GM's make the game more fun for you. At a minimum, the GM's need to know your character's name, sex and family affiliation.
The Merits and Flaw system provides a numerical assessment of your characters particular abilities. Every character receives 25 Development Points (dp's), and these are then spent on all aspects of the character. Prior to spending any points, all characters are considered to have average abilities in all the basic attributes. If the 20 points are not enough, then you can also take flaws. If you have any ideas for merits or flaws that are not in the list, then speak to a GM about it.
The GMs strongly recommend that players take very few flaws: each point of flaw is approximately twice as bad as a corresponding merit. We reserve the right to be very strict about flaws, and they will be a constant disadvantage over the course of the game. It will be very hard to get rid of a flaw once taken.
After finishing these steps, send your character concept to the GM Team. They will look at your character concepts and stats, and determine if they need to be adjusted, or if they have any suggestions that might make your character more enjoyable. There is a lot of background in Shalazar, and we'll be happy to help you navigate it.