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Character Generation System

These files are easy 'character generation sheets' that you can use to build your character and send to the GMs. It's not necessary, and we'll accept character sheets in just about any format (back of a napkin might not be good), but these are what we've been using for new players.

The process of creating a character for Shalazar: Age of Wonders takes four steps:

  1. Decide on a Concept
  2. Create a Background
  3. Assign Merits and Flaws
  4. Consult with a GM

Character Concepts

The first and most important step in creating your character is to come up with a concept, the idea around which your character will be based. Such concepts include things like 'a powerful wizard', 'an artist and courtier'', 'a dashing duelist', or 'an innocent man wrongly cast out of his family for necromancy'. The background on the website should hopefully provide many ideas. There are some concepts however, which are not acceptable:

  • Firstly, all characters in Shalazar are human. You may not play a Djinns, Dragons, etc as player character, although they may be taken as allies.
  • The Grand Calipha and some other characters are reserved as NPC's. Anyone else in the wide lands of Shalazar is available as a player character.
  • All characters are expected to be suitable to attend a relatively upper-class social gathering. Mages, intellectuals, and others persons of note, as well as any member of a Great Family, would meet this criteria; beggars and common merchants most likely would not. This is not to say that members of the lower orders cannot be valid concepts, but they have to have some reason to fit within the game: the Speaks with the Voice and Presumed Authority merits and flaws are helpful for this.

There are also some concepts that we would suggest you avoid. These are listed in the player contract, but include:

  • Revolutionaries: Shalazar society is fairly stable, and the game time which will elapse during the game is quite short. If your objective is to cause some form of massive social upheaval (overthrowing the Calipha, instituting equal rights for men, establishing a new religion) be prepared not to accomplish these goals, and recognise that they are very risky.
    This is not to say that you can't play someone outside the Shaliqar status quo, but you should understand that the penalty for most revolutionary crimes is death, and that the GMs will not act to save your character if you transgress these social norms.
  • Paradigm-shifters: Don't try to invent a working firearm, an internal combustion engine, etc. If that's your goal, it won't work. Mechanomancy (enchanting clockwork and the like) works on very different principles to real-world physical engineering-so don't assume that knowledge of Newton's laws will do you any good. In this world, Newton is a heretic.

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Character Background

Your characters background is an expansion of their concept. It should provide the GM team with ideas about what your character wants, and with a bit of history to help weave your characters story into the tapestry of the world of Shalazar. It is not neccesary to provide much in the way of written background, but it will help the GM's make the game more fun for you. At a minimum, the GM's need to know your character's name, sex and family affiliation.

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Assign Merits and Flaws

The Merits and Flaw system provides a numerical assessment of your characters particular abilities. Every character receives 25 Development Points (dp's), and these are then spent on all aspects of the character. Prior to spending any points, all characters are considered to have average abilities in all the basic attributes. If the 20 points are not enough, then you can also take flaws. If you have any ideas for merits or flaws that are not in the list, then speak to a GM about it.

The GMs strongly recommend that players take very few flaws: each point of flaw is approximately twice as bad as a corresponding merit. We reserve the right to be very strict about flaws, and they will be a constant disadvantage over the course of the game. It will be very hard to get rid of a flaw once taken.

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Consult with a GM

After finishing these steps, send your character concept to the GM Team. They will look at your character concepts and stats, and determine if they need to be adjusted, or if they have any suggestions that might make your character more enjoyable. There is a lot of background in Shalazar, and we'll be happy to help you navigate it.

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